The file is: "SectorGen. This means you can have every resource type in Penelope's Star. The quality of the system as a whole matters more than individual planets. Also probably an Alpha core. One of the two big starsector terraforming mods which adds the means to create special domain artifacts/items (as in, all the vanilla ones) as one of its features. Most faction mods will add more unique ships to hunt and capture. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Market conditions are properties of a market representing local environmental or social conditions. It's also. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. You can drop 3 stations on a major planet. 14, for Starsector 0. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". 2. This mod significantly expands the variety of systems and planets you'll encounter while exploring. 2D RPG/Trade/Fleet Combat Game. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. 4) Note: you do not need an account to download from dropbox. Participants control telescopes in the CfA’s MicroObservatory Robotic. Evo mod, since I don't have DIYPlanets installed (anymore)?Re: [0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. I’m sure all those damaged Ordos. Look in a ring around the core worlds. To make changes to the planets, simply edit the file MODSystem_modPlugin. Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. I had thoughts of making one myself, Zerg/Lovecraft/Starship trooper type theme. « Last Edit: March 30, 2021, 06:05:22 AM by Kentington » Logged My mods: DIY Planets: Terraforming and More Capture Officers and Crew Beyond The Sector. Can build planets. You can't totally control it, but you can choose a general direction it should aim. I think most have already been mentioned here, just want to add two other mods: 1. That's like 80% of what you need for colonies, all on a non-habitable planet. If a ship hits the debris, it turns into an asteroid. You eivode tour marines into battalions of up to 800. I try to keep new factions out of my game and only add ships. Colonies were added in version 0. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 2. NexusMod mirror. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. 0 Reply k1llerk1ng. MrSpacePirate • 2 min. An in-progress blog post is available at dev blog post. de_kriskard • 8 mo. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. I got into Starsector a few weeks ago and played 20+ hour already. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. [deleted] • 2 yr. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. For your convenience Ill also list down the short term and long term benefits. 0. lang. As a result of this each time the game determines the salvage of this loot pool you have a reduced chance to get a blueprint or colony item because of the significant amount of terraforming items. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. 1. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. Click that and a menu should open up and you can choose to terraform one of your planets. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Premium Powerups Explore Gaming. DIY terraforming core question . i would suggest using DIY planets instead, while it requires special items to fully terraform, its a lot more powerfull at what it. That might have changed though since I last played, Going off of Memory here. You could try to generate the mission again, but unless something changed it'll fail in the same way. The only thing Starsector would benefit from releasing on steam would be even bigger mods. v1. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. It can be built on any Colony with access to. What are the descriptions for these items? Re: [0. There's also a cryosleeper in the system. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. 2. This indicates the mission generation failed. The word flesh-ship makes me uncomfortable though. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. Planet. zip file from the link above, unzip it. So in order to get a lot of the terraforming buildings made I need a "terraforming core" I've gone far to the north west for scouting and come back dry. Terran = “new terra” desert = new Sahara/new Arizona. IIRC volatiles are only for fuel production (you can import them if you go this route) and satisfying a specific structure's needs to obtain a small benefit in some cases. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. Starsector Basic Planet Modding Tutorial. Comrade_Bobinski • 1 yr. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Which can be good based on other random modifiers it is given. As others have pointed out, play. 96a] Terraforming and Station Construction (v8. Elevate your Starsector gameplay with the [0. 1a RC3. Re: [0. But a planet does not need to have the habitable tag to be good. 14 Fuel Siphoning 1. I feel like adding faction mod content kinda goes against the core themes of Starsector, that being a slowly decaying sector unable to pull. Go to starsector r/starsector. That movie was the shit. You get 70-85% of “supplies” used. Find your character's folder. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. With our comprehensive installation and usage guide, you'll be able to install and use. Re: [0. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Last edited: Jun 23, 2022. ). stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. Been playing Starsector for about a month now and enjoyed it very much. You can add any planet you want from the "planets. Usually has. 0. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. The Terraforming and Station Construction mod is a popular alternative for terraforming planets and it also allows the construction of standalone stations. . Recommended mods. ago. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. Unique DLs. By default, this mod generates a randomly-placed custom star system with. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. 439 votes, 42 comments. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). . Diy planets. The mod works more or less but due to the changes to the TooltipMakerAPI when you mouseover the terraforming structures it crashes. 0zzz Fleet Action History Fuel Siphoning 1. ago. Hegemony won't like if you colonize this, so save it for when you have enough cash on hand to rush the max starbase and/or bribe attacks off. Define whether you want to build any advanced industry (0 by default, no planet has modifiers for advanced industry, leave blank if not build) Decide if want to install any artifact from the dropdown list Update Notes: Ver 1. Only one line in one file needs to be added to add a planet. 0 coins. Problem is, I find both mods to be very interesting, each adding things that the other doesn't have (for example, yours can remove some conditons given by. Cryovolcanic worlds can go as low as 125% hazard rating if you have an orbital lamp, and they can have plentiful volatiles + abundant ore + abundant rare ore. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Arranging holidays in an embrace with the Starsector is priceless. just make sure you're installing the latest versions and doing it in the right order – generally 'dassault-mikoyan engineering' and 'vayra's sector' first, then 'DIY planets'. The Unofficial Community Discord - the most active Starsector community. The tutorial source code can be found at:secrets of the frontier mod: (it is save game compatible)total bonus XP from building in the hullmods and from scuttling the ship is 100%. That works!I was contacted by an AI talking about the Gennesis project. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. I've grown fond of this combat ring/star type of abomination. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. Despite the fact that it's pretty close to the edge of the map, I'm almost all the way to having my first colony grow to size five, and I've only been running it for. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. ago. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 95. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet. The fastest way to get answers is through the discord too. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash,. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. The mod allows you to build your own Hupershuts, planets, and terraform. Planet Search by andylizi [0. As other commenter pointed this out, there's a mod for that. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. Join. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Starsector Modding forums (Modding Tools. You should also use "hazard pay" on your mining planet to make it grow. 2D RPG/Trade/Fleet Combat Game. ago. 0. java. Loving the mod though, cheers. Lightweight but cool enough to warrant a mention. r/starsector • Im having a lot of trouble destroying a Remnant Nexus which is occupying a very nice system but half of my fleet is getting blown up before even getting close to the station. 7b Leading Pip 1. Download (0. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 95a] Beyond The Sector - Endless Randomized Systems. Hypershunt tap. Unknown skies, secrets of the frontier, DIY planets, beyond the sector, starship legends, neutrino mk2, combat chatter for more fluff. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. 2D RPG/Trade/Fleet Combat Game. . e. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. It used to be called Starfarer. You can find piles of 20k ore sometimes. . ago. though. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. That’s what COMSEC revisionist historians want you to think. first time I've seen someone bring it up. Editing the save file directly is highly discouraged. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. e. Hyperdrive. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. • 2 yr. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. The Cerulean Spire. 25. you put the archived file directly into the mods folder. It used to be called Starfarer. Substance abuse: It sets up alcohol as a commodity with a brewery as an additional industry. Which can be good based on other random modifiers it is given. - Vesta - large terran planet orbiting Calvera, suitable for farming. As other commenter pointed this out, there's a mod for that. Re: [0. The Discord is also where most of the game's currently active modding community hangs out. true. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. Second probably Terraforming and station construction from bsomethingcantrememberhisname. Advertisement Coins. 3i QoL Pack 1. 2d HMI 0. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. 95a] Planetary Shield: Access. Ah that makes sense then!136. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. v1. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. You can basically do the same with DIY planets but it’s not the same. It's hilarious! 1 / 4. Colonies are player-owned settlements on planets within the sector. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. 95a] Rebalanced Doom 1. Advertisement Coins. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game. The entire quest is a work in progress and a 'test of concept' kind of thing. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. Also, adds a frequently spawning repetitive quests to the bar. the DiY Planets mod is the one that gives you the ability to make a planet. . r/starsector. 7. 96a] Portrait Changer by Lukas04 and Ryxsen1421 [0. Its a dick move. This tutorial explains the very basics of adding and modifying planets in Starsector. Total DLs. suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. - Minerva - small frozen planet orbiting Vesta, suitable for industry. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. 1 The ability to build a gate is a very necessary and useful thing - albeit long and expensive, but extremely necessary. now I don't know which one is best. I currently have. Mainly new it. NASA is planning to crash International Space Station here at 2028. With. Ah ok, thank you and my apologies. TIL Place on Earth furthest from land is Point Nemo or Pole of inaccessibility. For factions or things that contain factions, I recommend Star Federation. The "Atlas of Pain" because I haven't thought of a proper name yet. Can you be a little more descriptive? 3. Does it clash with Boggled's terraforming mod? 2. Earth has two such belts, and sometimes others may be temporarily created. I think it should be mentioned in description of both mods. [ 0. • 2 yr. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. Bit of a shame tbh, its terraforming items. v1. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The mod is called DIY planets, and it has a lot more content than that. 2 First Persean Empire 1. After that, select the industry you want to build. Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. 2 Diable Avionics 2. • 9 days ago. 9. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. r/starsector • This is the gun I'm working on for my mod domain reformed. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Getting a crash when clicking around on an AI inhabited terran world with satelites. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time. -Wildlife Exploitation replaced by. 5 extratential lanestate union 0. Members Online. I have yet to see the quest appear again, even though it states on the forums it is repeatable. It used to be called Starfarer. It also includes endgame methods for transforming asteroid fields into planets and gas giants. Man I wish Starsector had a mod manager. I've bolded one of the planets below. This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. 30 votes, 36 comments. Ose System. 1a-rc2 Fast Engine Rendering 1. 4k hyperdrive 2. It has two modes: Scrolling (default) and Pages (legacy). Additionally, Nexerelin, either DIY Planets or Terraforming and Station Construction, and Starship Legends are all really good. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. « Last Edit: October 13, 2022, 04:02:29 PM. The Top 50 Starsector Mods you should be playing by IroncladLion. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. 0. e. ticktockbent • 1 yr. TASC will not lett you terraform a extreme heat or extreme cold planet into a terran world. StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. 0 Comments. 13. Apparently DIY is officially. d Industrial Evolution v-3. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. DIY terraforming is more hands on and uses lore accurate explanations to how some random independant captain can manually seed a god system in 20 years - domain bullshit, as usual. Here is how it looks. e. Ismara sling is. Ah ok, thank you and my apologies. Colonies were added in version 0. In this video, I show you how I only used PHASE ships in Starsector. Personal Contacts. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. 47K subscribers in the starsector community. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. DIY planets terraforming is similar but does not have the kind of minute tweaks that can be done under TASC. It also includes endgame methods for. The problem with DIY planet's hypershunt construction. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. 3) Flux Reticle, QoL mod, no game changes 4) Gladiator Society, Extra content mod, no real game changes here either 5) Logistics Notifications, QoL332 votes, 27 comments. 1. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. Go to starsector r/starsector. 2D RPG/Trade/Fleet Combat Game. ago. I know, it sounds dumb, and it is dumb. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. 2D RPG/Trade/Fleet Combat Game. Some gas giants have atomsphere and doesn't list it on the top right. Hey guys, I have been loving Starsector and did 4-5 playthroughs so far. CombatMain - java. [AS-443907836215070345] Did I hit the jackpot? Vanilla, 0 mods, 0. Don't think you can change tundra to frozen even in DIY planets. File size. ) Find the planet that you want to edit. 0 ironshell 1. juice-stain. He'll give you. 14 Dassault-Mikoyan Engineering 1. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. Posted by u/Antzandros - 11 votes and 6 commentsYou could also use the console command mod or use DIY planets mod to change planets too. I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. captains and officers), and 3,020 names for stellar objects (i. CryO03 • 1 yr. I always get it mixed up with diy planets or nex or indievo. Tip*: go to a bar when you get two beta cores from one of the above repetitive quest. 95a and 0. The Rift Generator basically allows you to teleport the planet to a different system. • 7 yr. 1a RC6, 1 terran world, cryosleeper in system, gate, 9ly south of Corvus, 18 PLANETSGet the system heavily defended; multiple patrol bases, a fleet HQ, multiple orbital defense platforms; get this system into a fortified, heavily defended position. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 1. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 0. Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. You can slap all kinds of buffs to make things produce better. was just able to load up Starsector after returning from being away from home, no more omni-present New Research Projects notifications. 13. Join. The. Just realized the extremely hot barren world is great for a military base, with a. 1. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. Mod_Info. Junkyard Dogs adds in a couple of new buildings revolving around recycled materials.